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by Craptor, Level 42
Last updated at January 7, 2009, 5:03 pm
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Without Survivors:
AverageDistance * MapMultiplier
Map multipliers are as follows for the different segments:
- 1.0
- 1.3
- 1.4
- 1.5
- 2.0
(AverageDistance + HealthBonus) * NumberOfSurvivors * MapMultiplier
Health Bonus:
Sum of each Survivors' Individual Health Bonus
Individual Health Bonus:
RoundDown(RealHealth/2) + Round(TemporaryHealth/4) First Aid Kits and Pain Pills are automatically included in their owner's Individual Health Bonus.
What this means is the game automatically applies the items to the carrier when you close the safe house door.
Bug:
Health bonus is not updated after healing another player. Health bonus is updated when a survivor takes damage, or when a survivor grabs pills/pack
It is possible to get a health bonus even if you have no survivors, more on this in a second.
Suggestions/Tips:
I have not test the following, but given the information above the following makes sense.
To increase your individual health bonus, if a player is lower than you without a health pack and you have one, heal him then shoot him once with your pistol to get the bonus to update. This should increase your aggregate health bonus at the end of the round if it works how it says it works. (test and it works)
I'm not entirely sure how the health bonus comes into play when you have no survivors, the bug has to do with rejoining a team as a living survivor. Also if you leave the team and rejoin it bugs the health bonus. It is possible to get a health bonus even when your whole team dies, I'm trying to figure out the exact mechanics behind it. The way I got it way killing myself then rejoining the team 3 times, then getting incapped and I would get a health bonus of 100.

8 comments
Kyiz Jan 7, 2009 at 5:21 pm
+2 votes
I have actually came up with about 47 reasons to shoot my teammates, heres 48.
PancakesQQ Jan 7, 2009 at 6:31 pm
+1 votes
Thanks, didn't know the map multipliers were the same across all maps.
zig0 Jan 8, 2009 at 12:39 pm
+1 votes
First Aid Kits and Pain Pills are automatically included in their owner's Individual Health Bonus.
does this mean that whatever medkits you get after the first one isn't automatically added to the health bonus?
Craptor Jan 8, 2009 at 2:01 pm
+2 votes
Put it this way, every players max health they can have is 100. The individual health is real health /2 + temp health /4
Temp health being the health when you get rezzed after being incapped, or the hp you get from pills.
When you close the safe room door it applies whatever items you have in your inventory to yourself as if you had ate your pills and medpacked before closing the door. These items only apply to you not your other players.
So if another player doesnt have an item and has less health then you, and you have a med pack you will get more points by healing him before closing the door, then shooting him once to force the health bonus to update.
However when you pick up new items it will update your score. So if you give someone else pills that doesnt have pills it will update your health bonus score accordingly. The only time it will not update immediately is when you heal someone else, hence the reason for shooting them after before closing the safe room door to force a bonus update.
Me and rekuul spent a good bit of time last night putting together a video about these bugs, I just have to make an audio commentary track for them.
Temp health being the health when you get rezzed after being incapped, or the hp you get from pills.
When you close the safe room door it applies whatever items you have in your inventory to yourself as if you had ate your pills and medpacked before closing the door. These items only apply to you not your other players.
So if another player doesnt have an item and has less health then you, and you have a med pack you will get more points by healing him before closing the door, then shooting him once to force the health bonus to update.
However when you pick up new items it will update your score. So if you give someone else pills that doesnt have pills it will update your health bonus score accordingly. The only time it will not update immediately is when you heal someone else, hence the reason for shooting them after before closing the safe room door to force a bonus update.
Me and rekuul spent a good bit of time last night putting together a video about these bugs, I just have to make an audio commentary track for them.
Qlimax Jan 8, 2009 at 8:16 pm
+1 votes
Just ask Kyle aka Rekuul, we scored 1700+ on Blood Harvest 4 last night, and 1600+ on Blood Harvest 3. Slapnuts' blood was boiling :P
Craptor Jan 8, 2009 at 8:22 pm
+1 votes
Wait i'm lost, what is this comment a response to?
Also
1800 is the max on BH 4 (100 + 200) * 4 * 1.5
1680 for BH 3 (100 + 200) * 4 * 1.3
You calling slapnuts bad or something?
Also
1800 is the max on BH 4 (100 + 200) * 4 * 1.5
1680 for BH 3 (100 + 200) * 4 * 1.3
You calling slapnuts bad or something?
Qlimax Jan 8, 2009 at 8:29 pm
+1 votes
Not in response to anything I'm just saying it... This topic is about scores after all. And as you can see, we scored close to perfect.
Slap was on the other team, and our team was really good, theirs, not so much :P I know how angry he gets heh.
Slap was on the other team, and our team was really good, theirs, not so much :P I know how angry he gets heh.
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