Create an Account
Forgot your Password?
World of Warcraft
WowRiot
Starcraft 2
Starfeeder
Hellforge
Hellforge
 
Machinima
Myndflame
Left 4 Dead
Left 4 Dead
RazeTheWorld
RazeTheWorld
 
Quake Live
Quake Life
1337pwn
1337pwn
Limit Break
Limit Break
 
Resident Evil
Resident Evil Horror
Gameriot Store
Buy Games!
 
 
 
POST STUFF
close
New Blog Post
Add a Video
Host an Image
Upload a File
by Craptor, Level 42
Last updated at December 26, 2008, 11:10 am

Over the next few weeks I've decided to put out some Left 4 Dead strategy articles.  These are going to range from general strategic mindsets for survivors and infected to detailed strategies on the different map segments for vs, and finally more specific strategies for individual/group tactics.


For the first article I will start with what I think is the strongest strategic mindset for the survivors: Fast and Furious.


Before I start I will say there is one very strong exception to this rule, and that is before you get T2 weapons, it is very beneficial to go slightly out of your way to try and find Molotovs and early T2 weapon spawns to deal with tanks.  This should be common sense as anyone who has dealt with a tank while having no Molotovs and T1 weapons knows that chances are that you are pretty ******.


Anyways on to the article.


General war strategy suggests that you should act in a way that counters your opponents strategy, and valve has it right in saying this about the infected strategy:


 
"The whole goal is not to outright kill the survivors yourself, but make enough mayhem in their ranks so they can get separated, overwhelmed, or just plain confused enough so the horde can rip them to shreds. Sure you can kill them, and you should, a skilled and lucky player can take all of the Survivors out in one go. But don't run in there expecting to notch a kill every time.

In that sense, the whole aim is whittle down the Survivors, chip away at them over time until they cannot stand the constant attacks, and then slaughter them."
- Valve
 





















So what would be the opposite of letting your opponent slow you down and whittle away at your forces?  Logic dictates that the best course of action would be to move swiftly to accomplish your objective giving your opponent as few chances as possible to mount attacks on your forces.  This turns out to be increasingly logical when you take into account the fact boss infected are on spawn timers, and also attack in more of an ambush style.  Because of this the benefit of moving fast is two-fold:

1) You don't allow you and your team to get bogged down by constant rushes and delays (Everyone's had the time where you get stuck in a place for far too long because a smart boomer keeps vomiting on you before you can get out)

2) You avoid potential ambushes because by moving fast you reduce the potential choke points at which infected can ambush you

 

The other main thing that moving fast accomplishes is forcing the boss infected to play catch-up, and aside from the smoker attacking from behind is largely a disadvantage for them, especially in the boomers case.  The best possible example I can think of regarding this philosophy is Stage 4 on Blood Harvest.  Many people that I play with will attest to the barn, and the train station being death traps.  What I mean by a death trap is by going in there you open yourself up to being put on the defensive for long periods of time by good ambushes and effective boomer player.  Before you know it you've taken 3-4 boomer waves used multiple health kits before making it down the cliff, and are starting to hurt on ammo.  Another couple rushes and you are having players get incapped, allowing for the infected to zerg you down and win what to me is essentially one of the easiest segments of the game.

 

Now lets look at the opposite mindset on this map of moving fast.  First off by skipping the barn you could already potentially pass a boomer who set up in there for an ambush.  This puts you at a huge advantage because as I stated earlier boomers are the worst infected class at playing catch up, and you can quickly make it off the cliff with near full health/med packs as well as being nearly halfway through the map.  I'll save going into detail about the rest of the map because most of what I am going to say would be rehashed in my map strategy articles, but I'm hoping you get the point of why moving fast and skipping potential item spawns is very beneficial given that you are avoiding potential death traps.

 

One thing I will say is that to accomplish this type of strategy very good communication and team cohesion is necessary.  Everyone needs to be moving on the same page, and if there is any miss communication you can easily end up with someone left being getting incapped quite quickly.  There is actually a specific strategy I've come across in movement tactics that specifically addresses protecting the last man, as well as an effective strategy for watching the teams back rolled into one that I will discuss in my next article called the 3rd man tactic.

 

 

     
9 comments
Putto
Putto Dec 26, 2008 at 11:31 am
None
None
+2 votes
None
When an RL friend of mine and I play versus we always seem to get teamed up with complete ****tards who don't seem to understand the basics of "Stick with us and keep ******* moving" so we get forced to play each map so slowly it makes your eyes bleed =(
Levidian
Levidian Dec 26, 2008 at 12:32 pm
None
None
-2 votes
None
Someone is ready for a RL zombie apocalypse .
boosey
boosey Dec 26, 2008 at 2:02 pm
None
None
+1 votes
None
I'm so glad someone on gameriot posts about l4d.
Kyle P.
Kyle P. Dec 26, 2008 at 2:14 pm
None
None
+1 votes
None
Go to left4dead.gameriot.com

As soon as the X-mas stuff is over I'm going to be aggressively growing the community over there.
Arirang
Arirang Dec 26, 2008 at 5:13 pm
None
None
+1 votes
None
Yeah.. Fast rush through is the best way to beat most levels. Especially in versus. Except in few spots ofc.. like the part where gas station blows up, and everyone rushes to ladder and go across the roof top. You can't rush that part as fast I find because someone might get tongue-dragged to bottom again. Then you have to rescue him and ****..Overall, fast run is really effective.
gearvOsh
gearvOsh Dec 26, 2008 at 7:46 pm
None
None
+1 votes
None
Running through wouldnt work well in Expert, especially in Blood Harvest. But since versus is a joke, itll work there.
Drop
Drop Dec 26, 2008 at 10:21 pm
None
None
+1 votes
None
you can't seriously be saying that expert is harder than versus
gearvOsh
gearvOsh Dec 27, 2008 at 12:04 am
None
None
+1 votes
None
That I am. The only time versus is even fun or challenging is when the opponent is good and that doesn't happen quite often.
Qlimax
Qlimax Dec 27, 2008 at 8:02 am
None
None
+1 votes
None
This is half the reason I avoid pub games already. I always move super fast, sniping zombies left right and centre, skipping the majority of them cause it's worthless to kill them. I sacrifice my 20 latency to play with Slap and co on 260 latency just because they're the only good players I know (well, I have friends that play, but are on far too little).

Speed is key. If you move fast, you have more time to check 'secret' locations for guns and projectiles.

I love moving fast in games, that's why NS was such a huge draw card for me, super fast paced. That's why I dislike TF2, it's too slow (well, its a reason scout is my favourite class). L4D is a face paced co op, it's like my dreams come true :P If only the general populous weren't awful at everything except drooling and licking windows.
THE SPOTLIGHT
Custom Maps, Bound for Failure?
1 of 6
THEFEED
 
Title / Action
Snippet:
User:
Comment on Blog posted 45 minutes ago
Blog Post posted 1 day 2 hours ago
1 of 1
Copyright ©2007-2009 GameRiot All Rights Reserved.